FMP Thesis Proposal

FMP Thesis Proposal presentation

On the combined use of 3D animation technology in 2D animation

1、Introduction

With the continuous development of computer technology, the single production form of 2D animation has been broken, and more 3D and 2D animation production forms have gradually entered the public’s view, playing their respective strengths to improve the visual effect and visual expression of animation films. In this section, we analyse the development of 3D and 2D animation in relation to the current mainstream animation styles and techniques, and explain the limitations of 2D animation in terms of visual effects and expressions. Through the analysis of the advantages of 3D animation technology, the focus is on the implementation methods in the combination of 2D and 3D animation technology, and some insights and directions for the future development of 2D animation are proposed.

Key words: 2D animation Combined application 3D animation technology

2、Background Significance:

We see a large number of 3D animation elements in many films, animations and advertisements, making the visual expression of the work has been greatly enhanced, especially in many of the 2D animation in the use of 3D animation technology, so that people can not accurately identify in the first time is two-dimensional or three-dimensional animation. The design of these effects and the development of computer graphics are inseparable. 3D animation techniques can be used to produce photo-quality graphics through the computer, and the same can be done by modifying parameters to change the state of the graphics to achieve the effect the author wants.Many animated films around the world use a combination of 2D and 3D animation technology, through the combination of their respective strengths and weaknesses, to complement each other’s strengths and advantages, to make better use of 3D animation technology, so that animation works can be more in line with the audience’s visual experience and more comprehensive expression of the author’s creative intent. This is a good example of the importance of applying 2D and 3D animation techniques in a rational and scientific manner. This paper will explore in depth the implementation of 2D and 3D animation techniques in the process of integration, and propose some insights and directions for the future development of 2D animation.

3、Literature review:

According to John Lassrter “early research in computer animation developed two-dimensional animation techniques based on traditional animation. Techniques such as storyboarding, key/taming animation, interlayer, scanning/painting and multi-planar backgrounds” . Meanwhile Adaml Lake mentions in his article “Non-realistic rendering (NPR) researchers have investigated various techniques to simulate the artist’s style. Recent work has produced methods for pen-and-ink illustration, pencil sketching, watercolour, sculpting and silhouette edge rendering”. Thus it can be seen that in 3D animation techniques are getting better and better, and therefore the artistic effects that can be shown can help the animator to better integrate the work ac cording to the form in whi ch 3D techniques are used in 2D animation.

4、Research Design, method, and schedule:

Based on a quantitative research approach, combining existing research data on the strengths and characteristics of 3D animation techniques, summarising the presentation of 2D animation, and analysing the two in more detail. Based on the theories of John Lasseter (PRINCIPLES OF TRADITIONAL ANIMATION APPLIED TO 3D COMPUTER ANIMATION), research data from scholars such as Adam Lake and Jingfeng Lu, and films that focus on the combination of 3D and 2D animation techniques and animation, to generalise and summarise approaches and methods.The study will first review data collected by other scholars and research on production techniques in the animation industry to classify the presentation of 3D and 2D animation. It will then focus on how best to integrate 3D production techniques into 2D animation. In order to test systems and methods for 3D animation production techniques, the research will conduct experiments to collect data, test the technical feasibility and improve the design. These experiments will focus on topics such as whether 3D animation techniques can replace artistic styles such as sketching, watercolour and oil painting in 2D animation.The challenge in using 3D technology is how to integrate it into 2D animation without making it appear abrupt. This requires a detailed cross-sectional study of the various types of data. It is also a challenge to ensure that the integration is consistent, based on upgraded 3D software and better rendering techniques.

5、Supposition and Implication:

This research can provide the basic direction and data for future research into the integration of 3D and 2D animation techniques, and provide direction and ideas for the production of these types of animation. Raising it from a technical level to an artistic status. To explore the possibilities of producing more expressive animation from an artistic and scientific point of view. With the rise of 3D animation in recent years, the public has become less and less interested in blending 2D animation with 3D animation. Many animated films around the world use a combination of 2D and 3D animation techniques to complement each other’s strengths and weaknesses, thus bringing the viewer a more comfortable visual experience and a better expression of the author’s desired effects and meanings. This therefore better illustrates the importance of the rational and scientific application of 2D and 3D animation techniques, and this paper will address some of these issues to some extent. This paper’s research on the integration of 3D and 2D animation techniques can be used in the field of film or film-based game animation.

6、Conclusion:

3D animation can give us a more realistic, three-dimensional visual experience. But it is not convincing to think that 2D animation will eventually be replaced by 3D animation simply because of the difference in visual effects. Just as photography will never replace the art of painting, no matter how much it develops. 2D animation, as a stand-alone art form, remains a landmark in the history of animation. In short, two-dimensional animation in the inheritance of its own artistic characteristics at the same time, should be in the modern advanced technology to find new technology and means to constantly make up for its own shortcomings, so that itpresents and three-dimensional animation completely different from the The unique charm of the film.

7、Bibliography:

Catmull, Edwin, “The problems of Computer- Assisted Animation,” SIGGRAPH ’78, Computer Graphics, Vol. 12, No. 3, pp. 348-353, August 1978 Burmyk, Nester and Wein, Marceli, “Computer Generated Keyframe Animation,” Journal of the SMVrE 80, pp.149-153, March 1971. Burtnyk, Nester and Wein, Marceli, “Interactive Skeleton Techniques for Enhanced Motion Dynamics in Key Frame Animation,” Communications of the ACM 19 (10), pp 564-569, October, 1976. Gracer, F., and Blagen, M. W., “Karma” A System for Storyboard Animation,” Procee.ding Ninth Annual UAIDE Meeting, pp. 210-255, 1970. Reeves, William, “Inbetweening for Computer Animation Utilizing Moving Point Constraints,” SIGGRAPH ’81, Computer Graphics, Vol. 15, NO. 3, pp. 263-270, August 1981.

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