Project description: This short film is mainly about the process of a monster gradually invading the human habitat. The focus is on the atmosphere of the scene, which is reflected by rendering and special effects. FMP – First blog https://leitao.myblog.arts.ac.uk/2022/12/07/fmp-first-blog/ FMP – Second blog https://leitao.myblog.arts.ac.uk/2022/12/07/fmp-second-blog/ FMP – Third blog https://leitao.myblog.arts.ac.uk/2022/12/07/fmp-third-blog/ FMP – Fouth blog https://leitao.myblog.arts.ac.uk/2022/12/07/fmp-fouth-blog/… Continue reading Final Major Project
Author: Lei Tao
FMP – Ninth blog-Summarizing
The rest of the work now is the post-editing part. I didn’t use very complicated shots to express it, because my focus is all on the stage of scene design, and I only pursue visual beauty.During the entire production process, I found that I still had many technical problems, which made it difficult to realize… Continue reading FMP – Ninth blog-Summarizing
FMP – Eighth blog
This is the last shot. I want to show the scene of monsters occupying the city. This is the final result. The story is a process from the invasion of space to the occupation of the city. here is the reference picture My plan is to make this Cyberpunk style street, but in the completion… Continue reading FMP – Eighth blog
FMP – Seventh blog
The characters of this week are mainly making the first shot. The outstanding atmosphere of this shot is a sense of mystery. I designed this scene as a scene about space. The transition to the subsequent shot directly echoes the sacrifice behavior of those monsters. In fact, in an unknown world, I have always established… Continue reading FMP – Seventh blog
FMP – Sixth blog
The scene I designed this week focused on the special effects part. In order to reflect the tenacious vitality of the monster, I added wind and snow special effects to the scene. The animation part is a transformation of the previous part, from the initial worship to the state of celebration. It is a progressive… Continue reading FMP – Sixth blog
FMP – Fifth blog
This is a scene with different states. The state of these monsters has changed. Now they can fly, can spread freely in the air, and have occupied the abandoned carriages of people, which means that they are gradually spreading to human settlements. Here are some references
FMP – Fouth blog
This is a scene about caves. I have involved three scenes about forests. The monster gets bigger and bigger as time goes on. The scene is a closed picture. The size I give it is to occupy the whole screen, creating a sense of suffocation. Here is the relevant reference.
FMP – Third blog
The work of this time is mainly to make the parts that have been well referenced before. Relatively speaking, the progress is good, and the process is also very smooth. The animation part is that the monsters worship the forest to pave the way for the subsequent outcome. The whole scene is completed with UE4,… Continue reading FMP – Third blog
FMP – Second blog
The whole animation is intended to reflect the status quo of virus expansion in the human world this year. So I designed the character as a monster. The final character presentation is made according to the tutorial, because it requires Zbrush to depict many details, which is not my area of expertise. So I made… Continue reading FMP – Second blog
FMP – First blog
As the final graduation work, I want to make a theme about scenes, because my future employment direction is about scene design. First of all, I define the theme as a scary theme, mainly focusing on the design of scenes and the rendering of atmosphere. The following is my reference: This is a reference about… Continue reading FMP – First blog